One-power up becomes available as soon as players make enough matches of four or more tiles. Like most match three games, Around the World in 80 Days comes with power-ups, barriers, and boards with thin spaces to make it tough to move around. Both end up in jail at some point while the other works on the rescue.Ī round of match three play equals one day of travel. They seek treasures and help each other out of sticky situations. Fogg and Passepartout spend a set number of days in each of seven countries on four continents. Like the book, the game gives an overview of the story beginning in London. Those who don’t want to waste time with the story can click "skip" to quickly bypass it. Using two approaches to tell the story nicely balances the game in contrast to some games that overdo storytelling with long text. Fogg expands on the story through his journal writings. With the exception of Fogg’s American visit, the match-three game Around the World in 80 Days from Playrix Entertainment faithfully follows the book’s storyline complete with the characters and locales.Ĭharacter dialog between levels tells of Fogg’s adventures with his servant, Passepartout. Wealthy bachelor Phileas Fogg decides to put his money where his mouth is and bet £20,000 – over two million dollars in today’s money – that he can travel the world in 80 days. Jules Verne’s classic novel Around the World in 80 Days opens with buddies at the Reform Club arguing the possibility of traveling the world in 80 days due to a new railway in India.
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